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DLSS 5 Swapper Add-ons and Controls Explained

Identify DLSS 5 Swapper components, understand the separate control panels, and adjust supported effects without mixing consumers or mistaking a preview.

26.9.2026 v2.2.9 DLSS5 Swapper Guide Zuletzt aktualisiert: 5.10.2026 Ersatzweise auf Englisch 4 Min. Lesezeit

Know which component does what

Component in v2.2.9 Role Important distinction
ReShade 6.8.0 Framework for effects and native add-ons An effect file and a native add-on are different things
DLSS5-Feeder 1.17.0 Supplies inputs for a compatible neural consumer Loading the effect is not proof that depth and motion data are correct
RenoDX DLSS5 6.5.3 Ordinary native / Feeder neural consumer Not the Multipass consumer; games set up before v2.2.8 may still carry v4.7
RenoDX DLSS Tool, 2026-09-28 build Separate Multipass route Uses its Home panel and Pass Count
OptiScaler DLSS-NR 0.2.0-patch1, pre-SR multipass fork 0.8.92 or 0.1.1.5-dlssnr Separate route with model and input conditions, one build chosen per game Upstream OptiScaler features do not imply Swapper integration
NVIDIA DLSS 310.9.1 Super Resolution, Ray Reconstruction and Frame Generation runtime A newer DLSS file already in a game is left in place
dgVoodoo2 2.87.5 Bridge used by documented legacy routes Has its own license and compatibility limits

Versions come from the v2.2.8 component table; v2.2.9 changed only dgVoodoo2, from 2.87.4 to 2.87.5.

Inspect the installed route

Open the target game entry and establish which route was installed. Then inspect the relevant in-game panel and logs to identify what actually loaded. Do not load both RenoDX consumers or place a second proxy DLL over an existing loader without understanding the conflict.

For Skyrim with ENB, record the existing ENB and ReShade loader names and versions before installing another route. Do not rename or overwrite proxy DLLs by trial and error. Use a coexistence procedure from the component authors that matches those versions; if none is available, keep the existing setup. A DX9, DX11 or DX12 label alone does not decide which add-on binary or loader your installation requires; executable bitness matters too.

Historical Swapper Add-ons interface showing component management

The v2.0.0 Add-ons screen shows where components are managed. Use the v2.2.9 table above for the component versions in this guide.

Use the correct controls

The overlay documentation describes the compact overlay and its connection to supported game configurations. Keep Swapper running and use the configured hotkey, normally F8. Since v2.2.8 the panel recognizes both RenoDX builds the app has shipped, 6.5.3 and the older 4.7. The documented style shortcuts A / B / C select NR Style options; they are not three separately verified NVIDIA models.

For controls such as intensity, tone, or structure, adjust one value at a time in a fixed scene and compare the visible result. A setting readback confirms communication with configuration, not necessarily a successful neural evaluation. Keep the previous value available so you can undo a change that looks worse.

Swapper v2.2.1 overlay configuration with a custom F10 key and a preview-only panel

The v2.2.1 screen above shows a custom F10 key; the default is F8. Preview only lets you adjust the panel’s appearance without controlling a connected game.

Save, compare, and recover

After a change, verify that the intended value remains and that the same scene behaves as expected. Keep a record of the previous values so you can reverse a visual adjustment. If the route or consumer must change, close the game and restore before reinstalling.

For supported-route conditions, read compatibility. For Pass Count, read Multipass. Controls that never connect belong in overlay troubleshooting; missing effects or DLLs belong in file diagnostics.

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